There is a notable difference in the mechanics of focus, based on whether the node you are harvesting was player-prospected, or auto-popped. The cost unit is one swing of the pick for extraction. Harvesting costs focus, just like fighting costs stamina and/or hitpoints. So if you do not have light armor, strip down to dig. Even the Ranger armor that you are awarded on Ruins of Silan is not meant for digging, since it is a set of medium armor. Medium and heavy armors carry malus, which has a number of side-effects: it will degrade the final quality of the material, use a lot more of your focus, and make the source more unstable. This will begin the harvest/extraction process.Īnother thing to remember: Only Harvest in Light Armor or Naked. Target one of them and then double click on your Extraction action. Those are labelled with "Raw Material Source". Once prospected/spawned, a node will not stay infinitely available after a time, they will de-pop/fade out.Ī beginner harvester with no prospecting actions can still use the sources that pop outside the Ranger Camp's fence, or near any capital city's main gate / stables. The appearing of a node is informally called "popping". Such nodes may be spawned by the server in a number of preset places, or they may be deliberately searched for with a prospecting action, by a player - this is the way most players end up interacting with them. Harvestable materials are visible in-game as green blobs on the ground, and they are informally called nodes and/or sources. Those who are starting on Silan will have a q1 pick in their inventory by default, along with an action for q10 harmful extraction on the action bar. If you do not have one, you can purchase one at the Tool Merchant in any town. To start harvesting, you need a tool: a pick. This can happen if you spend all your skill points without upgrading the quality stanza when that upgrade is available. So you want to start digging and playing in the dirt, or the sand, as the case may be.įirst off, a warning: harvesting is one of the few skills in Ryzom where you can go wrong and actually NOT be able to level anymore (at any reasonable speed). Some of the more exotic sources you might end up harvesting. Again, it is not recommended you start learning harvesting by reading this entire guide first, it's recommended you start by just picking up the tutorial missions, using this guide as an extra aid. It doesn't include all quirks of harvesting, but it has most. It's somewhat inbetween a starter guide to harvesting and an advanced guide to all aspects of harvesting. And once you've got the hang of that, the rest is just experience and experimenting.įor extra reference, this harvesting guide below from Pegasus Foundation might be helpful. Those mission provide an excellent hands-on crash course regarding the basics of harvesting. If you're a new player trying to start with harvesting, it is recommended you start by doing the tutorial missions from Miles Dodoine on Silan, using this guide to those missions if you get stuck. This means for many new players harvesting entails a steep learning curve. As with crafting, harvesting is a fascinatingly complex system with many little quirks and oddities. But harvesting in Ryzom is very different from the simple "find source and click on it" that it is in most other games. It's the Atys equivalent of what in other MMOs is often designated 'mining', 'farming', 'gathering', 'scavenging', and so on. In Ryzom, harvesting or foraging is how homins extract raw materials from the ground.
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